Update 1.5 is the second version update for the Dungeon Lootr Roblox game after 1. It features stat scaling adjustments, Sinister Trigger balance changes and hitbox fixes, and increased multi-hit damage decay across all classes.
Changelog
Stat point changes
- STR stat: now adds +0.25 percentage points of Skill Crit Damage per effective point
- INT stat: now adds +0.1 percentage points of Skill Crit Chance per effective point
- DEX stat: Evasion gain halved to 0.075
Full Sinister Trigger changes
- Mastery Passive damage lowered from 190% > 120%
- Mastery Passive now only Procs on SKILL HITS
- Damage Multiplier reduced from 1.5x > 1.45x
- Showstopper damage fixed (previously did less damage than intended)
- Rainstorm damage fixed (previously did less damage than intended)
- All hitboxes reduced to a more accurate size
- Skill 3 Hitbox fixed from being randomly 3x the intended size
- M1 chain reduced from 5 hit animations to 4 hit animations
Note: If you just skill spam and actually combo things, sinister trigger is still pretty busted. M1 difference between then and now is noticeable but sinister is still very strong.
Gameplay Changes (global across all classes)
- Multi-hit damage decay rate increased from 8% > 10%
What this means: If 1 attack animation hit more than once; it would decay damage rate by 8% (now 10%). This Decay continues for each consecutive hit animation event in a single animation
